Instructions
End of the Game
Bases
The Battlefield
The Beginning
Units
Spells
Towers / Walls
End of the Game
The game ends when one of a player's bases has been destroyed. The player with a destroyed base loses the game.
Bases
Base 1 - If destroyed white player loses. |
Base 2 - If destroyed dark player loses. |
The Battlefield
Each player owns one half of the battlefield. A maximum of 6 cards can lie on each half simultaneously.
The Beginning
Each player shuffles their own deck. Afterwards, both players draw six cards. The starting player may play one card on the first turn. The other player can then play two cards. After this, there is no limit to the number of cards played each turn.
Units
Units can be played at any time during your turn. They can attack on the next turn after they have been played.
Infantry
Swordsman 5x Attacks infantry. |
Pikeman 5x Attacks cavalry. |
Archer 5x Attacks dragon. |
Cavalry
Horse Swordsman 5x Attacks infantry. |
Horse Pikeman 5x Attacks cavalry. |
Horse Archer 5x Attacks dragon. |
Dragon
Dragon Swordsman 5x Attacks infantry. |
Dragon Pikeman 5x Attacks cavalry. |
Dragon Archer 5x Attacks dragon. |
Abilities
Most cards have an ability that is either a playout effect or a permanent effect.
Playout Effects
Playout effects take effect immediately after the card is played.
Instant
The unit can attack instantly. |
Draw Two
Draw two cards. |
Permanent Effects
Permanent effects last as long as the card is on the battlefield.
Double Attack
The unit/tower can attack twice each turn. |
Armour
The unit/wall needs two hits in one turn to be killed. |
Spells
Spells can be played at any time during your turn. They take effect immediately and the card gets removed from the battlefield.
Wisdom
3x Draw three cards. |
Recall
3x Return one unprotected card from the battlefield to your hand. You may play the returned card again this turn. |
Poison
2x Kill one unit. |
Bribery
2x Kill a chosen unit of yours. Select one of your opponent's units and place it on your side. The obtained unit can’t attack this turn. |
Catapult
1x Destroy one tower or wall. |
Spy
1x Look at the top three cards of your opponent's deck. |
Fire Rain
1x Kill all units on the battlefield. Towers and walls survive. |
Towers / Walls
Towers and walls can be played at any time during your turn. Towers can attack on the next turn after they have been played. Walls protect immediately.
Infantry Tower 2x Attacks one cavalry or dragon unit. Can be destroyed by any infantry unit. |
Cavalry Tower 2x Attacks one infantry or dragon unit. Can be destroyed by any cavalry unit. |
Dragon Tower 2x Attacks one infantry or cavalry unit. Can be destroyed by any dragon unit. |
Wood/Stone Wall 2x/1x Protects adjacent units from getting killed anytime. Can be destroyed by any unit. |
Protected Cards
Can't be attacked by other units or towers.
Are invulnerable while they attack.
Can be killed/destroyed by spells.
Can’t change their position on the field.
If killed/destroyed by a spell, a new unit/tower can gain protection when played.
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