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Instructions

End of the Game
Bases
The Battlefield
The Beginning
Units
Spells
Towers / Walls

End of the Game

The game ends when one of a player's bases has been destroyed. The player with a destroyed base loses the game.

Bases

Base 1
Base 1 card
-
If destroyed white player loses.
Base 2
Base 2 card
-
If destroyed dark player loses.

The Battlefield

Each player owns one half of the battlefield. A maximum of 6 cards can lie on each half simultaneously.

The Beginning

Each player shuffles their own deck. Afterwards, both players draw six cards. The starting player may play one card on the first turn. The other player can then play two cards. After this, there is no limit to the number of cards played each turn.

Units

Units can be played at any time during your turn. They can attack on the next turn after they have been played.

Infantry

Swordsman
Swordsman card
5x
Attacks infantry.
Pikeman
Pikeman card
5x
Attacks cavalry.
Archer
Archer card
5x
Attacks dragon.

Cavalry

Horse Swordsman
Horse Swordsman card
5x
Attacks infantry.
Horse Pikeman
Horse Pikeman card
5x
Attacks cavalry.
Horse Archer
Horse Archer card
5x
Attacks dragon.

Dragon

Dragon Swordsman
Dragon Swordsman card
5x
Attacks infantry.
Dragon Pikeman
Dragon Pikeman card
5x
Attacks cavalry.
Dragon Archer
Dragon Archer card
5x
Attacks dragon.

Abilities

Most cards have an ability that is either a playout effect or a permanent effect.

Playout Effects

Playout effects take effect immediately after the card is played.

Instant
Instant Effect
The unit can attack instantly.
Draw Two
Draw Two Effect
Draw two cards.

Permanent Effects

Permanent effects last as long as the card is on the battlefield.

Double Attack
Double Attack Effect
The unit/tower can attack twice each turn.
Armour
Armour Effect
The unit/wall needs two hits in one turn to be killed.

Spells

Spells can be played at any time during your turn. They take effect immediately and the card gets removed from the battlefield.

Wisdom
Wisdom card
3x
Draw three cards.
Recall
Recall card
3x
Return one unprotected card from the battlefield to your hand.

You may play the returned card again this turn.

Poison
Poison card
2x
Kill one unit.
Bribery
Bribery card
2x
Kill a chosen unit of yours. Select one of your opponent's units and place it on your side.

The obtained unit can’t attack this turn.

Catapult
Catapult card
1x
Destroy one tower or wall.
Spy
Spy card
1x
Look at the top three cards of your opponent's deck.
Fire Rain
Fire Rain card
1x
Kill all units on the battlefield.

Towers and walls survive.

Towers / Walls

Towers and walls can be played at any time during your turn. Towers can attack on the next turn after they have been played. Walls protect immediately.

Infantry Tower
Infantry Tower card
2x
Attacks one cavalry or dragon unit.

Can be destroyed by any infantry unit.

Cavalry Tower
Cavalry Tower card
2x
Attacks one infantry or dragon unit.

Can be destroyed by any cavalry unit.

Dragon Tower
Dragon Tower card
2x
Attacks one infantry or cavalry unit.

Can be destroyed by any dragon unit.

Wood/Stone Wall
Wall cards
2x/1x
Protects adjacent units from getting killed anytime.

Can be destroyed by any unit.

Protected Cards

Can't be attacked by other units or towers.
Are invulnerable while they attack.
Can be killed/destroyed by spells.
Can’t change their position on the field.
If killed/destroyed by a spell, a new unit/tower can gain protection when played.

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