Instructions
End of the Game
Bases
The Battlefield
The Beginning
Units
Spells
Towers / Walls
End of the Game
The game ends when one of a player's bases has been destroyed. The player with a destroyed base loses the game.
Bases
Base 1![]() - If destroyed white player loses. |
Base 2![]() - If destroyed dark player loses. |
The Battlefield
Each player owns one half of the battlefield. A maximum of 6 cards can lie on each half simultaneously.
The Beginning
Each player shuffles their own deck. Afterwards, both players draw six cards. The starting player may play one card on the first turn. The other player can then play two cards. After this, there is no limit to the number of cards played each turn.
Units
Units can be played at any time during your turn. They can attack on the next turn after they have been played.
Infantry
Swordsman![]() 5x Attacks infantry. |
Pikeman![]() 5x Attacks cavalry. |
Archer![]() 5x Attacks dragon. |
Cavalry
Horse Swordsman![]() 5x Attacks infantry. |
Horse Pikeman![]() 5x Attacks cavalry. |
Horse Archer![]() 5x Attacks dragon. |
Dragon
Dragon Swordsman![]() 5x Attacks infantry. |
Dragon Pikeman![]() 5x Attacks cavalry. |
Dragon Archer![]() 5x Attacks dragon. |
Abilities
Most cards have an ability that is either a playout effect or a permanent effect.
Playout Effects
Playout effects take effect immediately after the card is played.
Instant
![]() The unit can attack instantly. |
Draw Two
![]() Draw two cards. |
Permanent Effects
Permanent effects last as long as the card is on the battlefield.
Double Attack
![]() The unit/tower can attack twice each turn. |
Armour
![]() The unit/wall needs two hits in one turn to be killed. |
Spells
Spells can be played at any time during your turn. They take effect immediately and the card gets removed from the battlefield.
Wisdom
![]() 3x Draw three cards. |
Recall
![]() 3x Return one unprotected card from the battlefield to your hand. You may play the returned card again this turn. |
Poison
![]() 2x Kill one unit. |
Bribery
![]() 2x Kill a chosen unit of yours. Select one of your opponent's units and place it on your side. The obtained unit can’t attack this turn. |
Catapult
![]() 1x Destroy one tower or wall. |
Spy
![]() 1x Look at the top three cards of your opponent's deck. |
Fire Rain
![]() 1x Kill all units on the battlefield. Towers and walls survive. |
Towers / Walls
Towers and walls can be played at any time during your turn. Towers can attack on the next turn after they have been played. Walls protect immediately.
Infantry Tower![]() 2x Attacks one cavalry or dragon unit. Can be destroyed by any infantry unit. |
Cavalry Tower![]() 2x Attacks one infantry or dragon unit. Can be destroyed by any cavalry unit. |
Dragon Tower![]() 2x Attacks one infantry or cavalry unit. Can be destroyed by any dragon unit. |
Wood/Stone Wall![]() 2x/1x Protects adjacent units from getting killed anytime. Can be destroyed by any unit. |
Protected Cards
Can't be attacked by other units or towers.
Are invulnerable while they attack.
Can be killed/destroyed by spells.
Can’t change their position on the field.
If killed/destroyed by a spell, a new unit/tower can gain protection when played.
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